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MiG-29 Fulcrum
DOS - 1991
Also available on: Amiga - Atari ST
4.33 / 5 - 15 votes
Description of MiG-29 Fulcrum
MiG. The name instills images of ruggedly built, ugly aircraft with limited range and payload but with great maneuverability. Well, that maybe true if we're talking about 50's or 60's MiGs. But just look at the graceful lines of MiG-29, and you might retract that judgment. MiG-29 is one of the best fighter in the world. Tasked with close-in dogfights and ground attack like it's American counterpart, the F-16, this fighter complements it's larger interceptor sibling, the Su-27. Codenamed Fulcrum by NATO, this aircraft is also one of the most maneuverable fighter of its generation.
MiG-29, the game, is one of the first attempts to model Soviet-built fighters in PC. And the designer have successfully made a mixed-bag product. The flight modelling itself is okay, for a sim from its era. Small realistic touches, like using metric measurements instead of English, is a plus (even Spectrum Holobyte did not use metric measurements in their MiG-29 game for gameplay reasons). Weapons modeling is also sufficiently convincing.
The graphics engine, provided by Domark, closely resembles the low-res version of its Flight Sim Toolkit. The manual, like manuals of that time, goes beyond the call of duty in providing information on how to play the game and background information of the plane itself. The downside of this sim is the limited missions supplied with it (you won't run out of fingers counting them). The missions themselves are quite interesting, mind you. In addition, the designers seemed to have decided to further insult our intelligence by using 'Cyrillic-like' characters in the menu screen which is not only not cyrillic, but also downright ugly.
MiG-29 is an interesting game for memory's sake. However, if you really want to fly a simulated Fulcrum, you'd better pick up the aforementioned Spectrum Holobyte's MiG-29. Or wait until Flanker 2.5 is released...
Review By HOTUD
Captures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
bellarmine2018-04-021 point DOS version
Boy this brings back memories, playing this with my friend on his 386 back in 1996! Don't know if you'll get this cocaMOLEaaa, but you can use a keyboard, mouse, or joystick with this game. Here's (short) Keyvoard ref from memory:
When you're in the cockpit, press
Ctrl+M for mouse,
Ctrl+K for keyboard.
Ctrl+J for joystick?? (not sure).
W and B for air/wheel brakes
L for gear,
I think Tab fires those unguided missiles.
Ctrl+A for auto-level,
S for horizon detail off if your machine is too slow (like a 286 - wooo!)
Q all sound off
N for that really ANNOYING engine sound only off
I think [ ] cycles though weapons - AS-8 for air and AS-7 for ground targets.
Sometimes on some machines the PC Speaker sound is completely different, more 'musical' sounding, not sure what causes that. Hope this helps, what a historic game! Bellarmine
When you're in the cockpit, press
Ctrl+M for mouse,
Ctrl+K for keyboard.
Ctrl+J for joystick?? (not sure).
W and B for air/wheel brakes
L for gear,
I think Tab fires those unguided missiles.
Ctrl+A for auto-level,
S for horizon detail off if your machine is too slow (like a 286 - wooo!)
Q all sound off
N for that really ANNOYING engine sound only off
I think [ ] cycles though weapons - AS-8 for air and AS-7 for ground targets.
Sometimes on some machines the PC Speaker sound is completely different, more 'musical' sounding, not sure what causes that. Hope this helps, what a historic game! Bellarmine
cocaMOLEaaa2016-02-14-1 point
ok.....the language seems to be in Russian(comrades)
there does NOT seem to be any way to control this game with keyboard or mouse.
it seems you NEED a pc flight stick of some sort to play this.
on the PLUS side I really like the visuals, they are a lot prettier than most flat shaded dogfight games.
there does NOT seem to be any way to control this game with keyboard or mouse.
it seems you NEED a pc flight stick of some sort to play this.
on the PLUS side I really like the visuals, they are a lot prettier than most flat shaded dogfight games.
fdisk2015-11-10-1 point
manual ger, french:
EDIT: Thx fdisk!
EDIT: Thx fdisk!
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DOS Version
Amiga ROM
- Year:1991
- Publisher:Domark Software Ltd.
- Developer:Simis Limited
Atari ST ROM
- Year:1991
- Publisher:Domark Software Ltd.
- Developer:Simis Limited
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Platforms: | PC |
Publisher: | NovaLogic |
Developer: | NovaLogic |
Genres: | Simulator / Flight Simulator |
Release Date: | October, 1998 |
Game Modes: | Singleplayer / Multiplayer |
As always, the environments look stunning.
NovaLogic’s first aggressor aircraft sim since the KA-50 helicopter in Comanche vs. Werewolf, Fulcrum provides sim-pilots a chance to fly this top-of-the-line Russian fighter, both across 40 single player missions and in online multiplayer. Not a part of the Lockheed Martin Fighter Series ( for obvious reasons; one wonders why there was never a Mikoyan – Gurevich Jet Fighter Series? ), NovaLogic’s instead made use of a Russian test pilot “to obtain expert counsel regarding the authenticity of the simulation’s flight model, avionics, and overall performance.” So were they successful?
NovaLogic has a long tradition hitting the high-end of the scale in the graphics department, and their MiG-29 Fulcrum / F-16 package of games makes no exception. Players are treated to a very nice looking terrain engine that-amazingly enough-is readable enough to fly at nearly treetop level by eyeball alone.
On paper, the older MiG-29’s suffered from several key limitations – unfriendly cockpit ergonomics, limited range, antiquated avionics and the Russian’s reliance on ground control to paint the battlefield, leading pilots to heavily rely on orders from below. In stark contrast, you’re pretty much left to your own devices here – orders are purely cosmetic, and the addition of a wingman lets you yourself run the show. To a greater extent, Fulcrum flies and plays very much like NovaLogic’s F-16 Multirole Fighter, alongside which it was developed.
Still, we get an impressively well rendered cockpit overall, a strange stew of analog and digital displays that has more in common with the vintage F-14 Tomcat than the Falcon. Although the HUD has been retro-fitted to suit its English-speaking audience, it and the fully functional cockpit instrumentation deliver a good sense of ‘there’. Overall the cockpit environment as a whole is done much better than players would normally have a right to expect out of a “lite” sim. But whereas the real plane was noted for its complex menu-drilling procedures for simple actions, here it’s a much more simplified affair.
As a whole, the flight modelling is pure fantasy. While the game does model angle-of-attack, control authority, and center of mass, that’s about where the authenticity ends. For example, the speedbrake is nearly useless, although a tight turn can shed 600kph in a split-second flying the MiG-29. While real pilots suffer redout at -3 Gs, the simulated pilots in these games can push -6 Gs continuously and peak at -8 Gs (the G-meter appears quite conservative, to boot). You can fly at an unusually high angle of attack, and landing the plane (an entirely optional procedure – missions can be ended beforehand) is much too forgiving. You can just about nose dive at 350 km/h and still touch down safely.
Your campaign moves along at a frantic pace. The missions and the interface are engineered in such a way that players are rarely ever likely to spend more than a minute without shooting at something or being shot at. Once the mission ends, players can restart the mission or go on to the next in as little as one or two keystrokes. Where conventional sims may have long transit times and deep strikes, these games put you so close to the action that you may find yourself launching a missile at a target before your landing gear is up. The downside of this is that players are likely to blow through the scripted campaigns pretty quickly, then finding themselves wishing for more replayability.
Most of the analog gauges are unreadable.
A real irony is that despite this arcade-like nature, players will not get into white-knuckle twisting dogfights very often. The missiles are so incredibly potent that combat is usually over on the first pass, usually before even getting into visual range. Just turn on any axis to face your enemies, target them, launch missiles, and dodge their missiles. Still, given the level of detail this lightweight enjoys, it still comes off as a valid distraction most of the time. Anyone with a passing fancy for Russian fighter jets might find interesting bits here and there, but serious enthusiasts will inevitably get disappointed.
System Requirements: Pentium 133 MHz, 16 MB RAM, SVGA Card, Win 95/98/NT
- Buy Game:
www.amazon.com
store.steampowered.com - Download Demo
www.fileplanet.com - Vintage Website
www.novalogic.com